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Tutorial: OKO x Nodey - Image to 3D

Nodey’s suite is compatible with our other business line OKO. OKO is a suite of apps and plugins that operate across game engines, connected to a comprehensive set of cloud services, accessible across many devices.

Essentially what Squarespace and WordPress are for websites…OKO is to social 3D spaces. To learn more about OKO please visit: https://docs.oko.live/oko/?l=en

3D Asset Generation in Nodey

Nodey offers two different methods to generate a 3D mesh from an image.

  • Meshy.

  • Tripo.

The resulting output model format is a GLB file.

Meshy Image to 3D

  • Connect one or more reference images to the Meshy Image to 3D node. The more images provided to the node, the more accurate the 3D model result will be.

  • The Max Triangles input can be left blank in order to allow AI to decide what is the optimal triangles to best describe the resulting 3D model.

  • The two Texture inputs allows the user to specify an override to the materials on the resulting 3D model.

  • Click on the window preview on the Meshy node to orbit and examine the model. If satisfied, click on Download the top to save the GLB model.

  • The results from Meshy can be a bit inconsistent and prone to strange errors on the model, as seen below on the back of the arms.

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Tripo Image to 3D

Similar to the Meshy Image to 3D node, the Tripo node uses a different AI calculation to generate a 3D model from input images. Unlike Meshy, it doesn’t not support any material overrides but it does have a Seed input.

  • Results from Tripo tends to be generally more accurate, compared to Meshy. In addition, the roughness values on the model tend to be more accurate to real world materials

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